Lumenist handles the business side of your game — Steam wishlist tracking, traffic sources, conversion analytics, and weekly digests. You build the game. We make sure people buy it.
You didn't get into game development to manage a spreadsheet. But every solo dev eventually drowns in the admin work — and the game never gets finished. Lumenist exists so the business never wins and the game always does.
Real-time Steam wishlist data, conversion rates, traffic sources, and week-over-week trends. Know exactly when and why your wishlists move.
AI-scored capsule art, screenshot selection, description readability, and tag recommendations — benchmarked against top performers in your genre.
4-week pre-launch content calendar, auto-generated posts for Steam/Reddit/X, press kit drafts, and influencer outreach lists — built in minutes, not days.
Review response drafts, community Q&A prep, Discord announcement templates, and changelog summaries — all generated in your voice.
Bug triage, patch note generation, update roadmap, review sentiment analysis, and pricing strategy tweaks — running your game like a business after launch.
Milestones built for games — vertical slice, alpha, beta, wishlist launch, release. Not generic task lists. Lumenist speaks your language.
We help you sell the game you can already build.